Not liking the honour guard set that GW produces I decided to kitbash my own version.
Heads: Centurion & scrounged from bits box,
Torsos: Sternguard & scrounged from bits box
Legs: Vanguard (running), Chaos raptors (I think)(the ones 'jumping') and sternguard(cloths)
Arms & weapons: Too many to mention but powerswords from any chapter kits that have cool ones, bolt pistol arms are mostly space wolf bits and salvaged from the bits box.
Am damn glad I have been saving/collection all those spare bits & pieces from various kits since I got back into painting minis.
do we stop playing games because we get old, or get old because we stop playing games?
Thursday, 21 August 2014
Wednesday, 20 August 2014
Blood Angels tabletop ready
Finished the Blood Angels I started. Really happy with how they came out in the end, the airbrush was a great time saver for getting undercoat, basecoat and a simple highlight on them. After a bit of detailing they are definitely tabletop ready!
Still some work left to be done on them, but I need to get some Ultramarines done...
Still some work left to be done on them, but I need to get some Ultramarines done...
Saturday, 16 August 2014
Blood angels WIP
After the airbrush practice, have been making good progress on Blood Angels space marines for my friend James.
The Death company ones are nearly finished, just need skin and some minor details.
The remainder need a bit more work but should be finished by tonight!
The Death company ones are nearly finished, just need skin and some minor details.
The remainder need a bit more work but should be finished by tonight!
Friday, 8 August 2014
Airbrush practice
Being lucky enough to get an airbrush and spray booth for my recent 40th, time to start practising with it!
Luckily I have a large box full of reaper bones to experiment with, as well as some space marines to paint for my friend James.
So far the hardest part was stripping the paint off the marines, they were in various states & qualities so took them back to bare plastic, then a black undercoat and a dark red basecoat. The airbrush makes the whole process really quick and easy, normally I would use a regular spray can to undercoat but that can't be done inside so another plus for the airbrush
Luckily I have a large box full of reaper bones to experiment with, as well as some space marines to paint for my friend James.
So far the hardest part was stripping the paint off the marines, they were in various states & qualities so took them back to bare plastic, then a black undercoat and a dark red basecoat. The airbrush makes the whole process really quick and easy, normally I would use a regular spray can to undercoat but that can't be done inside so another plus for the airbrush
Also had a go at a hot blade, meant to look like its cool at the base, getting hotter towards the tip, could maybe do with some white at the end, although am happy with it for a first attempt.
Wednesday, 6 August 2014
the Dark Times, session 10
Given the events of session 9, the group discussed how the
campaign should proceed. There were 3 main options:-
1.
Play a dark side campaign, where 2 new characters
join Kel Orta and Cyrus.
2.
Play light side campaign, where 2 new characters
join Darjan and Sai Rye.
3.
All 4 players do up new characters and start a
totally new story.
By unanimous decision option 1 was chosen, as a group we
usually play games more on the good side of things than the bad, so would be
interesting to play the other side for a change.
---------------------------------------------------------------------------------------------------------------------
the Dark times, session 10
The cast:-
Corran Montari: Human assassin (Tony)Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: Human jedi knight (Dave)
Captain Kidd: Human pirate (Chris)
Cyrus is brought to
the briefing room. Vrask tells him that Kel Orta is now his master and he must
follow his orders. He also informs him that he will not have a lightsaber until
he has proven he can be discreet. Cyrus belligerently questions Vrask. Vrask
looks to Kel Orta, who uses his force choke to silence Cyrus. Vrask continues
with his briefing, the team is to travel to Ryloth and kill Jazzer. Cyrus asks
more questions, and again questioning about having a saber, Vrask looks at Kel
Orta, who flicks his hand and sends Cyrus slamming out of his chair and into
the wall.
Vrask then dismisses
Kel Orta and Cyrus, telling them to meet their new teammates in the hangar bay.
After meeting up, and gathering gear from the armory and upgrading the assigned YT1300, the team sets off to Ryloth.
A few days later the
team touches down on Ryloths secondary spaceport, then travels to the city and
stakes out Jazzers cantina till late in the evening to try and find him.
Montari sneaks and cases the place, figuring not too many guards but cannot
determine if Jazzer is present. Cyrus gets bored of waiting and heads down the
street to storm into the cantina and kill Jazzer, disobeying Kel Ortas orders.
Outside the cantina, Cyrus is told to go away by the
doormen, as the cantina is closed. Thinking better of it he returns to the
team. As moring approaches the team leaves and returns to their ship. The next
day they try to come up with a plan, bored with inaction Cyrus heads out to
find some entertainment in the bars and brothels. Pretty soon he is drunk and
knackered, but manages to make some enquiries and learns that Jazzer is at his ‘country
retreat’ some 200km to the north. Not long after he is recognised as the famous
‘wookie killer’ and attracts quite a crowd, many more drinks are consumed and
he eventually passes out... he comes to in a back alley only to find his cred
chip and most of his possessions are missing
The rest of the team rests in the ship, until Cyrus rolls in
and shares his information. The team tries to put together a plan to visit
Jazzer...
the Dark Times, session 9
A writeup of Monday nights Star Wars Saga edition rpg session.
the Dark times, session 9
The cast:-
Darjan: Human force adept (Tony)
Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: human jedi knight (Dave)
Sai Rye: human soldier (Chris)
Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: human jedi knight (Dave)
Sai Rye: human soldier (Chris)
A long time ago, in a galaxy far far away
Cyrus, Darjan, Kel Orta and Sai Rye each awakes to find themselves
floating in small metal cubes, through the limited viewports they can see the Relentess.
Sai Rye is brought over first. He meets Inquisitor Vrask,
who offers him 500,000 Cr to work for the Empire, but he refuses and is sent
back to his cube.
Darjan is brought over, Vrask offers him 1,000,000 Cr to work
for the Empire, as well as whatever else he might want. Vrask simply states that
if he won’t take the money other means will be used to ‘persuade’ him. Darjan
refuses and is sent back to his cube.
Cyrus is brought over, shackled and with a blindfold on,
Vrask offers him 1,000,000 Cr to work for the Empire, as well as whatever else
he might want. Cyrus says he will need time to consider the offer, and is sent
back to his cube.
Kel Orta is brought over, he accepts Vrask’s offer. I order
to prove his loyalty Vrask asks him to kill some prisoners from the planet. 30
unarmed men, women and children are brought out, and Vrask hands Kel Orta his
lightsaber...
The screaming does not last long. In the cubes, Cyrus and
Darjan feel Kel Orta’s soul darken as he embraces the dark side.
Vrask asks Kel Orta which of his associates is likely to
turn next, and Cyrus is brought over. Vrask again makes his offer to Cyrus,
this time he accepts. In order to prove his loyalty Vrask asks him to order an
Imperial ship to destroy a freighter carrying medical supplies. He gives the
order and goes on to order the ship to fire all weapons at the surface of the
planet.
In his cube, Darjan feels more torment in the force as Cyrus
abandons the light side.
Sai Rye is brought over. He still refuses to work for the Empire.
A trooper injects him with something. Vrask explains that it is Synox, a poison
that kills its victims slowly. The antidote injector is given to Kel Orta so he
can keep him in line.
Darjan is brought over, but again refuses to join the dark
side. He is led away to receive some ‘persuasion’. As he gets away from Vrask
and the others he force slams the troopers, and runs and hides in the air ducts
of the old ship.
Sai Rye is locked in a cell whilst Vrask orders Kel Orta and
Cyrus to deal with Darjan. The ship is put on lockdown, Kel Orta heads to the
bridge and Cyrus to engineering, the most obvious places that Darjan will head
to. They order the clone troopers to search the ship and locate Darjan. The
clones put mouse droids into the ducts to try and locate him.
As Darjan sneaks through the ducts, he looks down through a
grille and sees Sai Rye in a cell. Freeing him, they both head deeper into the
ducts and try to avoid the droids.
Sai Rye comes up with a plan, they stun a mouse droid and he
hacks it to give a false location for them. This distracts Kel Orta and Cyrus
long enough to allow them to activate the emergency bridge separation detonators
and create a system overload to prevent the tractor beam working. As the bridge
section separates with Kel Orta, Cyrus and Vrask on it, Darjan and Sai Rye
escape on a freighter in the confusion...
the Dark Times, session 8
A writeup
of Monday nights Star Wars Saga edition rpg session.
the Dark times, session 8
The cast:-
Darjan: Human force adept (Tony)
Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: human jedi knight (Dave)
Sai Rye: human soldier (Chris)
Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: human jedi knight (Dave)
Sai Rye: human soldier (Chris)
A
long time ago, in a galaxy far far away
Heading into the wreckage of a Venator destroyer, Cyrus meets up
with Darjan and they discuss their options.
On board the Hunter in orbit, Sai Rye and Kel Orta are
interrogated by Lt Bardak, as she tries to get information about Darjan and
Cyrus.
Hiding in the wreckage, Cyrus and Darjan hear fighters
flying overhead, then the wreckage is rocked as the fighters drop bombs on it
to try and drive them out.
Between offers of credits and threats of imprisonment, Lt
Bardak persuades Kel Orta and Sai Rye to assist with the capture of the 2 jedi
on the surface.Searching in the wreck, Cyrus and Darjan find a couple of speederbikes and wait till nightfall before trying to make a break for it.
Playing along with the Imperials, Kel Orta and Sai Rye are
sent to the surface by shuttle to assist the clone troopers with the capture of
the 2 jedi to prove their loyalty.
2 Speeder bikes zoom out from the wreck, as they do they
trip light mines illuminating them and giving away their position, above them
the jedi hear more fighters approaching.
Inside the shuttle, Kel Orta and Sai Rye hear on the comm. System
that the jedi are being pursued.
The bikes race at full speed but its not enough to outrun
the fighters, a burst of cannon fire catches Cyrus’s speeder and he goes one
way as it goes the other, only his jedi reflexes allow him to survive the crash
as he rolls with the impact. Darjan swings round and picks him up. Slowed by
the extra passenger its not long until Darjan’s bike is blasted as well, and
both are flung to the ground and knocked out by the explosion of the bike.
The shuttle puts down near the unconscious bodies and
wreckage, the clone troopers give Kel Orta and Sai Rye blasters and hang back,
waiting for them to get the jedi. They stun the jedi and bring them aboard the
shuttle.
Climbing back to orbit the Kel Orta and Sai Rye hear on the comm.
System that the shuttle is to divert to the Relentless, as they consider this
new development the troopers in the passenger compartment stun them as well....
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