Wednesday 6 August 2014

the Dark Times, session 10


Given the events of session 9, the group discussed how the campaign should proceed. There were 3 main options:-

1.       Play a dark side campaign, where 2 new characters join Kel Orta and Cyrus.
2.       Play  light side campaign, where 2 new characters join Darjan and Sai Rye.
3.       All 4 players do up new characters and start a totally new story.

By unanimous decision option 1 was chosen, as a group we usually play games more on the good side of things than the bad, so would be interesting to play the other side for a change.
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the Dark times, session 10

The cast:-
Corran Montari: Human assassin (Tony)
Kel Orta: Kel Dor jedi knight (Kev)
Cyrus: Human jedi knight (Dave)
Captain Kidd: Human pirate (Chris)

 
 Aboard the Hunter, Vrask explains to Kel Orta how things are going to work. Kel Orta will be in charge of a small team who will perform tasks for Vrask. They will all be well paid. Kel Orta is responsible for disclipline and order amongst the team, if Vrask feels that he is not enforcing things properly he will punish Kel Orta and the miscreant. Also, discretion and a low profile are required in all missions. His standing orders are to capture any force users they come across (kill them if they cannot be captured), and to destroy the enemies of the Empire.

 Cyrus is brought to the briefing room. Vrask tells him that Kel Orta is now his master and he must follow his orders. He also informs him that he will not have a lightsaber until he has proven he can be discreet. Cyrus belligerently questions Vrask. Vrask looks to Kel Orta, who uses his force choke to silence Cyrus. Vrask continues with his briefing, the team is to travel to Ryloth and kill Jazzer. Cyrus asks more questions, and again questioning about having a saber, Vrask looks at Kel Orta, who flicks his hand and sends Cyrus slamming out of his chair and into the wall.

 Vrask then dismisses Kel Orta and Cyrus, telling them to meet their new teammates in the hangar bay. After meeting up, and gathering gear from the armory and upgrading the assigned YT1300, the team sets off to Ryloth.

 A few days later the team touches down on Ryloths secondary spaceport, then travels to the city and stakes out Jazzers cantina till late in the evening to try and find him. Montari sneaks and cases the place, figuring not too many guards but cannot determine if Jazzer is present. Cyrus gets bored of waiting and heads down the street to storm into the cantina and kill Jazzer, disobeying Kel Ortas orders.

 Outside the cantina, Cyrus is told to go away by the doormen, as the cantina is closed. Thinking better of it he returns to the team. As moring approaches the team leaves and returns to their ship. The next day they try to come up with a plan, bored with inaction Cyrus heads out to find some entertainment in the bars and brothels. Pretty soon he is drunk and knackered, but manages to make some enquiries and learns that Jazzer is at his ‘country retreat’ some 200km to the north. Not long after he is recognised as the famous ‘wookie killer’ and attracts quite a crowd, many more drinks are consumed and he eventually passes out... he comes to in a back alley only to find his cred chip and most of his possessions are missing

The rest of the team rests in the ship, until Cyrus rolls in and shares his information. The team tries to put together a plan to visit Jazzer...

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